Catching up…
I’ll have a table at SPX 2009 later this month, and I will have manga-sized versions of Lore, Vol. 1 for sale. However, I do not know if I’ll have new material ready for the convention. The past year kept me busy.
My “day job” is visual effects. I wrapped up working as a character rigger on Animal Armageddon in April. This summer I worked mostly on commercials. I created this skull-shaped, symmetrical water splash for this Tanqueray commercial:
I used RealFlow, LightWave 3D, and a ton of Python scripting to create the skull-splash.



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