Posts Tagged ‘Tech Talk’

Tech Talk — Anti-Aliasing artwork for best possible Ka-Blam reproduction

Sunday, October 12th, 2008

Ka-Blam offers top-flight print-on-demand services for comics and trade paperbacks. I am pleased with their print quality on my Lore trade paperbacks — great contrast with rich black ink on bright white paper, good cover stock, vibrant color printing, and great binding.

The perceived resolution also looks much, much higher than the true 300dpi of the images. At a reading distance, each page looks like a 600 or 1200dpi print, even though the images are only 300dpi.

This higher perceived resolution is made possible by two things: antialiasing and Ka-Blam’s ability to print insanely fine grayscale tones.

I’ll explain the easier one first. Page 4 of the Ka-Blam sampler (a sample page from Sara Turner’s The Search for Lennox) and the very first “puzzle piece” page of Lore, Vol. 1 demonstrate Ka-Blam’s supremely fine grayscale tones. Ka-Blam may request 300dpi originals, but they use a machine capable of far higher resolutions than 300dpi, and they lavish this high resolution on the grayscale tones.

In short, each pixel element on a 300dpi image is made up of even finer dots when printed through Ka-Blam.

So, an artist can get greater perceived resolution out of a Ka-Blam print if he uses antialiasing, a technique normally reserved for graphics displayed on low-resolution displays like televisions and computer screens:

Aliasing vs. Antialiasing

The Sphinx on the left uses no antialiasing. Only black and white pixels define the image. The “staircase” look of the diagonal lines is called “aliasing.” The Sphinx on the right uses antialiasing. Black, white, and 254 levels of gray pixels inbetween define this image. The gray pixels smooth the appearance of the image.

Close-up view

Normally, high-resolution aliased images are used in print. This is because the printer uses only black ink on white paper, so images are best defined with only black and white pixels. A gray pixel would get translated into black-and-white pixels, and at high resolutions, the printer normally runs out of pixels. This risks making a high-resolution antialiased image look “fuzzy” when printed.

However, Ka-Blam’s printers work at resolutions so much higher than 300dpi that, contrary to conventional printing wisdom, an antialiased image can look better. When confronted with a gray pixel on a 300dpi image, a Ka-Blam machine does not run out of resolution to define the gray pixel. The resulting tone will look fuzzy when examined closely with a magnifying glass, but it will still look smoother than a 300dpi image that uses only black and white pixels.

Visual breakup happens at a finer resolution on the antialiased image

So…an antialiased image can work best for Ka-Blam reproduction. At SPX last weekend, most people could tell the difference between an aliased and antialiased 300dpi image on a Ka-Blam printer. Some could not. For those who want to create antialiased images of their work, though, the following tutorial is for you.

STEP 1: Start with a high-resolution original.

I’m not going to discuss scanning techniques here. That’s a whole tutorial in and of itself. Just start with a 600dpi or 1200dpi original that prints perfectly on a 600dpi or 1200dpi laser printer.

STEP 2: Convert the image to “Grayscale” in an image editor

An antialiased image needs grayscale pixels. If you start with a 1-bit “Bitmap” image that’s defined only with black and white pixels, some image editing programs will not be able to antialias the image when they reduce the size. If the image is already in “Grayscale” or “RGB” mode, this step is not necessary.

This step is also not necessary if you use the Irfanview freeware program to resize your images to 300dpi. IrfanView converts bitmap images to grayscale and resamples the image while scaling in one step. An image editor like Photoshop, however, requires that the user first convert a bitmap image to grayscale for antialiasing while scaling. In Adobe Photoshop, you’ll find it under “Image->Mode->Grayscale.”

STEP 3: Resize the image

Again — if you’re using IrfanView, skip step 2.

  1. In IrfanView, go to “Image->Resize/Resample.”
  2. Activate “Preserve aspect ratio” and set the DPI to 300.
  3. Under “Size method,” choose “Resample (better quality)” and leave it at its default “Lanczos” filter.
  4. Then define the size. If you’re starting from a 600dpi image, set the new size to 50%. If you’re starting from a 1200dpi image, set the new size to 25%. You’ll find the size definition under “Set new size as percentage of original.”
  5. In the upper-left hand corner, confirm that the “New size” is smaller than the “Current size.” If not, you might have to enter the percentage value again.
  6. Then hit “OK” to create a 300dpi, antialiased version of your original image.
  7. Go to “File->Save As” to save this image out under a different filename. That way, you can return to your higher-resolution original in case anything goes wrong.

In Photoshop, follow Step 2 and convert your image to “Grayscale” mode. Then…

  1. Open up “Image->Image Size”
  2. Make sure “Resample Image” is activated, and leave it at its default of “Bicubic.”
  3. In the “Resolution” box, type in “300.”
  4. Click “OK” to create a 300dpi antialiased version of the high-resolution original.
  5. Use “File->Save As” to save out this 300dpi version under a different filename from the original.

Both Photoshop and Irfanview give you a choice of antialiasing filters. In Photoshop, the “Bicubic” filter works fine for antialiasing comics art. In Irfanview, I have not seen much difference between the filters when reducing the size of black-and-white artwork, so I leave it at its default of “Lanczos.” Now that you know the above steps, consider experimenting to see what filters you like best.

NOTE for Manga Studio users

Folks using Manga Studio for their comics don’t need the above steps to generate antialiased 300dpi images for Ka-Blam. If they’re drawing at 600 or 1200dpi in Manga Studio, all they need to do is export the results at 300dpi in “RGB” mode for antialiased 300dpi images of their work. Lore, Vol. 1 was exported at 300dpi in “RGB” mode out of a 1200dpi Manga Studio EX 3.0 project.

Happy Antialiasing!

Tech Talk — Motion Computing LE1600 tips

Saturday, February 21st, 2009

In 2006, I bought a Motion Computing LE1600 TabletPC for drawing comics. I switched from ink and Bristol board to drawing in Manga Studio EX. Matt Feazell shot some footage of me using the system at SPX 2006:

Since then I have been asked many questions about this setup, especially as the price of used LE1600 tablets continues to fall. Here’s some thoughts for those who buy LE1600 systems:

  • Don’t store the Motion Computing stylus in the built-in holster until the computer has fully cooled. Otherwise, the rubber grip could expand, loosen and fall off the pen body. Motion Computing fixed this issue in early 2007, but a used LE1600 might ship with the older stylus.
  • Install TabTipTamer for super-fast response when drawing.
  • Consider purchasing and installing a WriteShield for a paperlike drawing surface.
  • If the USB ports ever start “failing,” disable power management on the USB hubs in Windows XP.
  • Once or twice a month, the screen blanks out, displaying only solid white or black. To deal with this inconvenience, I have the power switch assigned to “Hibernate” mode in the Motion Dashboard. Whenever the screen blanks out, I pull the LE1600 power switch and wait for the computer to store its present state to the hard drive and turn off the power. I then count to three and pull the power switch again to turn on the computer and bring it out of “Hibernate” mode. The computer picks up where it left off, with no work lost.
  • Make sure the Wacom Penabled driver is installed so that non-TabletPC applications can “see” the pressure sensitivity.
  • A Targus Podium Coolpad protects your lap and props up the LE1600 at a comfy angle. Of all the LE1600 accessories I own, I get the most questions about the Coolpad.

At the time of this writing, I’ve drawn three comics, various sketches and a trade paperback cover on my LE1600. It’s a great little machine.

Wacom Privileges and Adobe Photoshop CS4

Tuesday, July 28th, 2009

At the San Diego Comic-Con last weekend, I learned about Wacom Privileges. If you own a Wacom tablet, and if you live in the United States or Canada, you can get nice discounts on different software packages.

For example, Wacom owners whose tablet shipped with a serial number for Adobe Photoshop Elements can upgrade to Adobe Photoshop CS4 for 50%-off the upgrade price. That’s a killer deal.

However, some Wacom tablet owners may need to call Adobe Tech Support to successfully install the upgrade if the installer rejects their Photoshop Elements serial number.

Despite this potential hassle, Wacom still offers a great deal on Photoshop for artists who do not qualify for an academic discount.

16 free graphics software apps

Monday, August 3rd, 2009

I’ve had several graphics freeware packages recommended to me by friends. This is my attempt to list them all, but I think I forgot one or two.

3D FREEWARE

  • Blender — an all-purpose 3D and compositing package
    Windows, Mac OS X, Linux, Solaris, Irix
  • POV-Ray — a free render engine
    Windows, Mac OS X, Linux
  • Wings 3D — a 3D modeler
    Windows, Mac OS X, Linux
  • DAZ Studio — a Poser competitor
    Windows, Mac OS X
  • Google Sketchup — another 3D modeler
    Windows, Mac OS X

2D FREEWARE

  • Irfanview — an image browser
    Windows
  • GIMP — an image editor
    Windows, Mac OS X, Linux
  • Inkscape — a vector graphics editor
    Windows, Mac OS X, Linux
  • Scribus — desktop publishing
    Windows, Mac OS X, Linux, OS/2 (!!!)
  • Bullzip — a PDF printer
    Windows
  • Project Dogwaffle 1.2 — a paint program
    Windows
  • ImageMagick — a commandline image editor
    Windows, Mac OS X, Unix
  • Pencil — a traditional 2D animation software package
    Windows, Mac OS X, Linux
  • ArtRage 2.5 Starter Edition — another paint program
    Windows, Mac OS X
  • HDR Shop v1 — free if used for non-commercial purposes
    Windows
  • CinePaint — HDR image editor
    Mac OS X, Linux, BSD